Palworld Developer Pocketpair Uses Steam Playtime to Screen Game Designers
Pocketpair, the studio behind the hit creature-collecting survival game Palworld, has revealed a unique approach to hiring game designers. Instead of relying solely on resumes and formal qualifications, the developer requires applicants to submit screenshots of their Steam libraries and total playtime as part of the recruitment process.
The requirement was publicly shared by Pocketpair CEO Takuro Mizobe, offering insight into how the studio evaluates potential designers as it continues to expand following Palworldâs massive success.
Steam Library Screenshots Are a Mandatory Requirement
In a post shared on X, Mizobe confirmed that Steam play history is a non-negotiable part of Pocketpairâs early screening process for game designers.
According to him, candidates who have little to no experience playing games on Steam are immediately filtered out during document review.
Pocketpairâs stance is clear: you canât design great games if you donât actively play them.
Playtime Alone Isnât Enough
However, simply having hundreds or thousands of hours logged isnât enough to impress the studio.
During interviews, Pocketpair digs deeper by asking candidates to break down the games they spend the most time playing. Applicants are expected to explain:
- Core gameplay mechanics
- Why those mechanics were chosen by the developers
- How the game differentiates itself from others in the same genre
This process allows Pocketpair to assess not just passion, but critical thinking, design awareness, and analytical skills.
Why Pocketpair Values Real Gaming Experience
Pocketpairâs hiring philosophy reflects a broader belief within the studio:
Great game designers are players first.
By prioritizing firsthand experience, the studio ensures that designers understand what works, what doesnât, and why certain systems resonate with players. This approach likely played a role in Palworldâs unexpected appeal, which blends familiar mechanics with bold design choices.
Not the First Studio With Unusual Hiring Rules
Pocketpair isnât alone in adopting unconventional recruitment practices. Another well-known Japanese game developer reportedly requires applicants to draw artwork live during interviews to prevent AI-generated submissions.
These methods highlight a growing industry trend where studios seek authentic skill and creativity, rather than polished but potentially artificial portfolios.
What This Means for Aspiring Game Designers
For those hoping to enter the game industry, Pocketpairâs approach sends a clear message:
- Play games regularly
- Understand why mechanics work
- Be able to articulate design decisions
- Engage critically with different genres
Simply listing a degree or tool proficiency may no longer be enough.


